Mashing together unlikely pairings results in hilarious Pokémon—that’s exactly why Alex Onsager’s fusion website, which lets people create Frankenstein Pokémonwith a few easy clicks, blew up the internet a while back. I have a feeling fusions are about to make a comeback in 2015, though—and it’s all thanks to a cool upcoming fan game.
Topic: Pokemon Spirit Chronicles Fangame (Read 33693 times) Dailyman. On the contrary, Pokemon has been part of the entire concept since day 1. It's a major part of pretty much every aspect of the game. We have gotten similar comments before, that we could really take this places if it weren't Pokemon, but it's been a Pokemon game.
Pokémon Infinite Fusion will let you take any of the original 151 Pokémon you’d like and fuse it with something else, just like you could in the O.G. fusion website. Not only that, but it gives these new critters new types, statistics, moves, and more—meaning, your terrifying creations can actually be useful. In total, it will let you create an astounding 22,801 combinations. And people think 700+ Pokémon is too many!
Here’s a trailer:
The story, according to one of the developers:
Two years ago, Team Rocket introduced a gene in the wild that allowed wild Pokémon to fuse with each other. Soon enough, fused Pokémon became very common and the practice of fusing Pokémon together has now been widely accepted by trainers.
The point of the game is to make the player experience a Pokémon game with a ridiculous amount of Pokémon. And so, aside from the backstory, the plot remains very close to the original Kanto games. There are a few additional sidequests and slight differences but all in all, don’t expect a completely original story.
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Curiously, fused Pokémon will still be able to evolve—and each half will do so separately. A fused Pokémon’s stats will be determined by the weighted average of both fused Pokémon. Types, meanwhile, are determined by a combination of the fused Pokémon’s original type and color.
Right now, a demo of an older version of Pokémon Infinite Fusion is available here, but a newer version will be dropping sometime this fall.
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I won’t lie. Something about this concept feels terribly, terribly wrong. There’s a part in the trailer where, after choosing your starter, your rival will take the remaining Pokémon and fuse them. Something about that makes me feel weird! But, at the same time, that’s exactly what makes this concept so interesting in the first place. What kinds of monsters will we create in the name of Poke-science? Mewtwo’s origin story seems quaint by comparison.
Nintendo of America has taken down Pokémon Essentials, a Pokémon fangame creation kit, including its wiki and official download links.
Explanation of what Pokémon Essentials was via Kotaku:
A crucial revolution for the popularity of Pokémon fan games came with the 2007 creation of Pokémon Essentials, a RPG Maker XP game that allows people to create new adventures with ease.
Pokémon Essentials provides full tilesets, maps, music, and sprites that players can drag and drop onto a canvas. All the classic mechanics necessary to collect and battle Pokémon come packed-in, too. While the tool has a learning curve, for the most part, fans are able to focus more on the plot of their games. Accordingly, some cool recent projects I’ve spotted include narrative concepts like telling battle stories around a camp fire, and staging an attack against the notorious Silph Co. corporation.
“I cannot emphasize this enough: without Pokémon Essentials, it would have been impossible to make Pokémon Uranium, or almost any of the other Pokémon fan games that are out there,” said Voluntary Twitch, the creative director behind Pokémon Uranium, a shuttered fan game that was reportedly downloaded over a million times.
Pokémon Essentials was widely used by fangame developers and thanks to it projects like Pokémon Uranium, Phoenix Rising, Ethereal Gates and Pokémon Sage exist. This will definetly have a big impact on Pokémon fangames moving forward.Pokémon Essentials provides full tilesets, maps, music, and sprites that players can drag and drop onto a canvas. All the classic mechanics necessary to collect and battle Pokémon come packed-in, too. While the tool has a learning curve, for the most part, fans are able to focus more on the plot of their games. Accordingly, some cool recent projects I’ve spotted include narrative concepts like telling battle stories around a camp fire, and staging an attack against the notorious Silph Co. corporation.
“I cannot emphasize this enough: without Pokémon Essentials, it would have been impossible to make Pokémon Uranium, or almost any of the other Pokémon fan games that are out there,” said Voluntary Twitch, the creative director behind Pokémon Uranium, a shuttered fan game that was reportedly downloaded over a million times.
Edit: Ars Technica article about the takedown:
Fans of the tool congregated around the PokeCommunity forums and a dedicated Pokémon Essentials wiki to download files, share creations, and discuss the scene. Earlier this week, however, PokéCommunity forum moderator Marin announced that 'the Pokémon Essentials wikia and all downloads for it have been taken down due to a copyright claim by Nintendo of America.' That means 'we will not allow Pokémon Essentials or any of its assets to be hosted or distributed on PokéCommunity,' the announcement reads. 'We sincerely apologise that we have to do this, but there is no going around it.'
A representative for Fandom, the company that hosts the wiki, confirmed to the Verge that it had “received a DMCA notice on behalf of Nintendo notifying us of content that was in violation of its copyright holdings. After carefully assessing the violations in regards to the Pokémon Essentials wiki, we came to a decision to take it down.”
A representative for Fandom, the company that hosts the wiki, confirmed to the Verge that it had “received a DMCA notice on behalf of Nintendo notifying us of content that was in violation of its copyright holdings. After carefully assessing the violations in regards to the Pokémon Essentials wiki, we came to a decision to take it down.”
https://arstechnica.com/gaming/2018/08/nintendo-shuts-down-tool-used-to-build-pokemon-fan-games/